Additional social space research…
We started looking at various social spaces which would inspire our project.
We want our social space to be interactive to ensure the maximum number of Manchester residents will get involved!
Interactivity: allowing or relating to continuous two-way transfer ofinformation between a user and the central point of a communication system
- seeking or enjoying the companionship of others; friendly;sociable; gregarious
- to live in companionship with others or in a community, rather than in isolation: People are social beings.
- ‘I amsterdam’ letters…
Amsterdam’s famous Museum Plaza, Museumplein square, is well known for its iconic “I Amsterdam” which attracts hundreds of visitors who often pose on the letters.
At more than 2 metres tall, the slogan measures over 23.5 metres wide. A second set of letters playfully changes location around the city, making appearances at fashion shows, fairs and festivals.
The artist comments:
The existence of parallel instances of a given moment opens the doors for chance. Anything could happen. Within a given enclosed space, windows are our only points of entry/exit to the outer world. Using this opportunity, I invite the curious viewer to share a moment of wonder as a playful girl swings between visibility and invisibility that translates into a journey between existence and existence in another world.
‘To-Fro-To’, Animation Projection – charcoal, colour photos, projector window.
- Front Design’s Wallpaper by Rats…
Front Design have used animals including rats to help them create interior design. I really like this interactive idea and think it could relate well to our project in relation to humans and getting them involved. This related back to my ‘Colour of Manchester’ idea where each individual paints a section of our structure the colour which most reminds them on Manchester.
- Antenna Design, New York, ‘Domestic Sandbags’
Following in the footsteps of interactivity, this ‘installation spectre’ was inspired by the ‘building block’ concept. The sandbag is a well-known object for use in various temporary situations of emergency such as battlefields and floods. Antenna Design, based in New York, re-created this object with a new ‘skin’ instead of the rough industrial exterior, also in a new context by placing the sandbags as a comfort zone in a domestic area.
I like the concept behind this design as it is taking one object out of its usual context and totally transforming its expectations. The owner can therefore be very interactive in this process as it is up to them how they place the cushioned sandbags in arrangement to their living space.
This product sums up the artists’ concept of making the experience of objects and environments more meaningful and exciting, particularly focusing on interactivity.
- Rafael Lozano-Hemmer’s ‘Recorders’…
Interactivity is also very popular in exhibitions as it helps engage the viewers and helps bring the pieces to life. ’Recorders’ by Mexican-Canadian electronic artist Rafael Lozano-Hemmer, at Manchester Art Gallery was an exhibition based around creating an interactive, playful experience. This solo exhibition featured seven recent pieces by the artist, including the world premieres of two specially commissioned new installations. The artworks that were displayed in ‘Recorders’ were designed to see, hear and feel the actions of people around them through the use of technology.
Highlights of the exhibition included ‘Pulse Room’(2006), which is made up of 100 light bulbs which are activated by a sensor to flash at the exact rhythm of participant’s’ heart rates, which was on show in the UK for the very first time. This made participants directly affect the artwork therefore creating a personal connection to the piece and the installation could also affect their heart rate as it would encase them.
This work was inspired by patterns in music as well as the 1960s film ‘Macario’, where a hallucination shows every person represented by a lit candle in a cave.
Pulse Room’ video… http://www.youtube.com/watch?v=k62thV-2Wec&feature=related
Daniel Rozin is known for his interactive mechanical mirrors, which uses cameras, computers, technology and shadows to reflect the image of the person in front of it. I like the way these pieces initially look static but then the entire concept changes as the viewer approaches and the pieces transform in conjunction with the individual, much like ‘Pulse Room’. I recently viewed Rozin’s ‘Snow Mirror’(2006) and ‘Peg Mirror’ (2007) at Manchester’s Whitworth Art Gallery, as part of the ‘Dark Matter: Shadow_Technology_Art’ exhibition. ‘Snow Mirror’ was an eye-opening first piece of the exhibition: the snowy particles appeared to be suspended in space as the white flakes congregated to expose shadows and therefore create forms, attracted great crowds waiting for their image to magically appear.
‘Snow Mirror’ (2006), ‘Peg Mirror’ (2007)
Rozin’s other mirrors focus on the use of different materials including shiny aluminium balls, woven tiles and pieces of trash, which furthermore portrays an interesting ethical concept that we are reflected in what we dispose of.
Webite featuring Daniel Rozin…http://www.smoothware.com/danny/
‘Peg Mirror’ clip…http://www.youtube.com/watch?v=dghosA-zI6k
Whitworth Art Gallery’s ‘Dark Shadows’ exhibition…